UI Development


Role


Senior UI Programmer across multiple projects, architecting and implementing comprehensive UI systems from concept art to fully functional in game interfaces. Responsible for designing ui art pipelines and implementing intuitive game UI.

Key Achievements


  • Implemented UI for 25+ rebindable controls with full keyboard/mouse and controller support, including save/load and reset functionality
  • Built networked UI systems with client prediction for seamless multiplayer inventory, storage, and loadout management
  • Perfectly recreated UI Artist mockups in Engine including sprite-masked fill bars and animated elemental meters for unique visual identity
  • Developed save file visualization system displaying party members, playtime, and progress without full save loading

Featured Implementations


Combat UI

Combat UI with Custom Visual Elements: Implemented combat UI using Unity's Vector Graphics package for sprite masking, creating unique elemental symbol fill bars that reinforce the game's visual identity while providing clear gameplay feedback.


Party UI Animation

Animated Party Management: Created seamless party UI with CSS-based animations allowing real-time health monitoring and mid-combat party member swapping with smooth visual transitions.


Keybind System

Input Rebinding: Architected rebindable input system supporting 25+ actions with dual binding support, conflict detection, and platform-specific input visualization.


Networked UI Systems


Storage System

Multiplayer-Ready Architecture: Developed UI systems using MVC pattern with immediate client-side updates and RPC server synchronization, ensuring responsive feedback while maintaining authoritative data consistency across all multiplayer interactions.


Technical Architecture


Maintainable UI Systems: Implemented clean separation of concerns using MVC patterns, reusable style sheets, and component-based manipulators, creating consistent interfaces while maintaining readable, scalable code.

Performance Optimization: Utilized object pooling for dynamic elements, efficient data binding patterns, and careful lifecycle management to prevent memory leaks during extended gameplay sessions.


Impact


Delivered comprehensive UI foundation enabling complex player interactions across single-player and multiplayer scenarios. The modular, networked architecture supported rapid iteration on game features while maintaining responsive player experience and visual polish.