Senior UI Programmer across multiple projects, architecting and implementing comprehensive UI systems from concept art to
fully functional in game interfaces. Responsible for designing ui art pipelines and implementing intuitive game UI.
Combat UI with Custom Visual Elements: Implemented combat UI using Unity's Vector Graphics package for sprite masking, creating unique elemental symbol fill bars that reinforce the game's visual identity while providing clear gameplay feedback.
Animated Party Management: Created seamless party UI with CSS-based animations allowing real-time health monitoring and mid-combat party member swapping with smooth visual transitions.
Input Rebinding: Architected rebindable input system supporting 25+ actions with dual binding support, conflict detection, and platform-specific input visualization.
Multiplayer-Ready Architecture: Developed UI systems using MVC pattern with immediate client-side updates and RPC server synchronization, ensuring responsive feedback while maintaining authoritative data consistency across all multiplayer interactions.
Maintainable UI Systems: Implemented clean separation of concerns using MVC patterns, reusable style sheets, and component-based manipulators, creating consistent interfaces while maintaining readable, scalable code.
Performance Optimization: Utilized object pooling for dynamic elements, efficient data binding patterns, and careful lifecycle management to prevent memory leaks during extended gameplay sessions.
Delivered comprehensive UI foundation enabling complex player interactions across single-player and multiplayer scenarios. The modular, networked architecture supported rapid iteration on game features while maintaining responsive player experience and visual polish.