Senior Tools Programmer across multiple projects, architecting and implementing custom editor tools, automation systems, and content creation workflows. Responsible for identifying development bottlenecks and creating solutions that eliminate tedious manual processes while preventing configuration errors.
In-Engine Database System: Custom scriptable object editor supporting filtering, sorting, and bulk editing of character stats, eliminating spreadsheet juggling and providing real-time game integration for balance testing.
Hierarchical Task Network Editor: Visual interface for creating complex combat AI behaviors, transforming technical decision trees into designer-friendly tools and dramatically reducing the barrier for AI behavior creation.
Intuitive Patrol Path System: Alt+click scene placement with dynamic insertion capabilities and visual radius configuration, enabling rapid NPC behavior setup without technical knowledge requirements.
Configuration Pipeline Automation
Content Creation Acceleration
Transformed development workflows from hours-long manual processes into minutes-long automated operations. The tools directly enabled designers to focus on creative content creation rather than technical configuration, while preventing costly errors and significantly boosting team productivity and morale.