Optimized gameplay from the Kindred Fates Combat Arena Beta, running smoothly with dozens of aggressive NPCs and complex ability systems.
Senior Performance Engineer on Kindred Fates, responsible for transforming a resource-heavy prototype into an optimized open-world action combat game supporting large-scale encounters and multiplayer PvP across diverse hardware configurations.
Memory Architecture Overhaul
CPU Performance & Cache Optimization
Rendering Pipeline Optimization
Data-Driven Optimization: Utilized Unity's memory and CPU profilers to identify bottlenecks systematically, addressing performance issues in order of impact rather than assumptions.
ECS Migration Strategy: Carefully planned migration of performance-critical systems to Unity DOTS, restructuring data access patterns to maximize cache efficiency without compromising code maintainability.
Transformed Kindred Fates from an unoptimized prototype into a smooth, responsive gaming experience capable of handling complex combat scenarios across diverse hardware. The optimization work directly enabled the game's large-scale encounters and multiplayer features while maintaining consistent performance standards.